Welcome

1CreativeTD is a company dedicated to producing high quality game production services.  We cover just about every aspect of the game development process from modeling and texturing, to prototyping and coding interactive experiences.  We strive to produce game development process that work and are ready for your 3D interactive experience.

2CreativeTD comes to the game industry with 15 years of experience, and a knowledge set of modern game asset creation pipelines.  We also have a breadth of experience using many of the modern game engines, but focus our efforts on the Unity game engine.  We have experience with Maya, Max, Zbrush, 3D coat, photoshop, among many other DCC packages, to deliver, to our clients, next gen game assets

3CreativeTD combines the artistic experience with the Technical Direction needed to make our services fit within your 3D interactive games.  If your product needs high quality next generation game assets, backed by over a decade of professional technical art experience, give us a call at 425.443.6577 or email us at kennyl@creativetd.com.

Latest Blog Posts

  • CMIVFX releases Flocking Systems for Houdini!November 23, 2011, 5:10 pm

    Hello everyone!! I wanted to do a quick write up on the latest houdini video release from CMIVFX. In this video they cover the intricacies of creating a modular flocking system inside of Houdini!! I love this because instead of showing a bunch of prebuilt components, the instructor actually walks you through the math and [...]

  • Unity Creative Magazine Tutorial on Post EffectsNovember 6, 2011, 10:08 pm

    I just purchased the latest issue of Unity Creative from 3DAttack. It has a great article that has been going on for four issues now on shader witting for Unity. While the last three portions of the article were for the total beginner, the last article covers the first steps to making your own post [...]

  • Using Substance Designer and Unity 3D togetherOctober 30, 2011, 5:20 am

    I just recently finished a project in partnership with Allegorithmic, where I produced a 15 video series that takes the user through the process of creating an efficient graph system inside of Substance Designer 2.0. Once finished with the graphs, we show how one can create a Vehicle customize, in Unity 3D, using the substance [...]

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